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Killzone

Posted: Wed Feb 09, 2011 11:27 pm
by faust
Is there anyone still playing Killzone online? I tried it serveral times, but no one was online.

Re: Killzone

Posted: Wed Feb 09, 2011 11:41 pm
by Mr.Chale
i think euro and usa have different servers the us one has like 25-30 people at least try the usa version

Re: Killzone

Posted: Thu Feb 10, 2011 12:16 am
by faust
Yes, I just read the answer on my other Topic. Thats really crap. And the nstc version will probably not run in my pal ps2. But thanks for the answer.

Re: Killzone

Posted: Thu Feb 10, 2011 2:01 am
by Mr.Chale
You could but you need a modded console to run a hommebrew program to render ntsc/pal and have the ntsc origional game but it is a little much but not impossible

Re: Killzone

Posted: Thu Feb 10, 2011 4:15 am
by 21SkAt3r21
there is always around 15-50 people online on the usa version. pretty fun game, might buy it sometime.

Re: Killzone

Posted: Mon Feb 14, 2011 6:26 pm
by Mytho
I personally advise that you purchase TimeSplitters 2, TimeSplitters Future Perfect and the Star Wars Battlefront games before even considering Killzone. The game design in these three games is much more refined, as are the technical qualities. We also host a weekly Future Perfect game over Xlink/XBSlink that averages about 3-5 players a session.

Re: Killzone

Posted: Mon Jun 06, 2011 9:46 am
by whereswaldo247
[*]what's wrong with killzone?

Re: Killzone

Posted: Mon Aug 22, 2011 6:56 pm
by thebadassdude
Killzone is beasttttttttt
I haved played all of them

Re: Killzone

Posted: Mon Aug 22, 2011 8:45 pm
by Viscosity
Yeah your welcome to talk about killzone and play it as much as you want. All ps2 online games are welcome. Of course not all of us play Killzone though. I might pick this game up now that some people are interested in it.

Re: Killzone

Posted: Tue Aug 23, 2011 12:55 am
by Mytho
whereswaldo247 wrote:[*]what's wrong with killzone?
The game's framerate is very jerky, often to the detriment of the gameplay. I can't tell you how many times I've been killed because the framerate decided to plummet as I was tracking a target across a certain portion of the map, thus resulting in my aim either over or under extending the target. This happens in every map, and sometimes in inexplicable areas such as corridors or enclosed rooms. Part of the problem is that the developers implemented a grain filter in the multiplayer with no way to turn this feature off. Not only is the PS2 rendering the polygons and textures of the game, but it also simulates film grain, which creates problems with visibility and further strains the system.

The game design is also prone to exploitation from explosive weapons. Often times, players will throw their three grenades they spawn with, get a kill or two, then die and repeat the process. This can be frustrating for people who are trying to navigate the map and drop dead for no apparent reason. If there was a way to customize the game and limit people to 1 or 2 grenades, this would a non-issue.

A further note is that the explosions often disappear from screen, resulting in cheap deaths. You will be running down a corridor, when all of a sudden you will drop dead for no discernible reason. Did somebody shoot you? Did a grenade go off? The game doesn't provide any feedback in these situations.

Another annoyance I have is that when killed, it takes way too long to respawn. You have to watch the camera pan out and slowly circle your corpse every time you die. It feels like you're a vulture circling around a body. This process is about 5-7 seconds, but it quickly adds up over the long run. I don't mind dying (hey, it happens to all of us), but being forced to stare at my lifeless corpse as I mash buttons to respawn is unnecessary.

Why am I so critical of this game? Because it could have been a great game. Adding in customization options, allowing players to remove the grain filter and further refinement of the gameplay would have resulted in a stronger game. Instead, what we have is untapped potential; a glimpse of what could have been had Guerilla Games gone the extra mile like Free Radical did for TimeSplitters, or Pandemic did for Star Wars Battlefront.