I'd like to revive this thread a little bit.
The official forum for this project can be found at http://eqoarevival.com/
The wiki is quite interesting, too. http://wiki.eqoarevival.com/index.php/Main_Page
I dropped them a note that the US version of EQOA is still missing in the DNAS database.
Search found 63 matches
- Wed Sep 28, 2016 8:38 pm
- Forum: PS2 Online Game Talk
- Topic: EQOA private server
- Replies: 11
- Views: 64790
- Wed Sep 28, 2016 2:01 pm
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
The code I'm referring to is for a cheat device(gameshark, codebreaker, etc). With this code the DNAS check always passes no matter if the disc is patched. That's the way I understood your post. And I agree, it is easier to create a DNAS patch for a single game than to create a full replacement ser...
- Wed Sep 28, 2016 7:02 am
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
Would it be better to use a code to bypass DNAS? I've bypassed the DNAS for SOCOM 2(NTSC) and BattleField 2(NTSC). In both cases only a single line of code was needed. I don't know much about what DNAS actually does but I'm assuming it is nothing more than a glorified disc ID check. If this is true...
- Tue Sep 27, 2016 8:45 pm
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
We've got a total of ~150 captures for saving DNAS. Thank you very much so far! http://deathless.net/dnasforever/userlist.png I'd like to start phase 2 of the project soon (in 2 weeks), so if you want to have certain games added to the database, you should do it soon. Btw., captures for hdd games ar...
- Sat Sep 24, 2016 7:27 am
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
All games that I have installed on my IDE HDD have the Game ID set as I said, none of them ever failed. Sometimes I use my PS2 Slim to play and their game disc and it never failed. Mhm, then I wonder why we had to patch DNAS all those years if the ID doesn't matter. The only explanation I can imagi...
- Fri Sep 23, 2016 6:50 pm
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
The check is done by PS2 Client, if you set an invalid ID the PS2 won't even connect to the internet. I always set Game ID as 11 22 33 44 55 and it never failed, even with SOCOM Patches wich is DNAS crippled. Let's assume for a moment you patched game A with ID of game B. Now your game A connects t...
- Fri Sep 23, 2016 7:56 am
- Forum: PS2 Online Game Talk
- Topic: SOCOM 1
- Replies: 12
- Views: 36230
Re: SOCOM 1
I didn't mean to criticize your post. It's just that it's not 100% correct. The Outbreak servers were done by the_fog alone. We worked together to get TMB:O done and Sir Tortis is now working on SOCOM I, I am helping out here and there as time allows. There's no schedule for SOCOM II yet because the...
- Fri Sep 23, 2016 7:43 am
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
Just use any hexadecimal value and it will work. E.g. I set 11 22 33 44 55 in Game ID under OPL's game configuration screen. I strongly suggest NOT to follow this advise. First of all I doubt it'll lead to a successful DNAS check. But more important, it could possibly taint the captures and a later...
- Thu Sep 22, 2016 3:25 pm
- Forum: General PS2 Discussion
- Topic: DNAS: saving needed packets
- Replies: 83
- Views: 409356
Re: DNAS: saving needed packets
I added it today.Hunk91 wrote:The Pal version of Socom 1 does have Dnas also.
- Thu Sep 22, 2016 3:18 pm
- Forum: PS2 Online Game Talk
- Topic: SOCOM 1
- Replies: 12
- Views: 36230
Re: SOCOM 1
I worked with him on TMB:O and give a helping hand now on SOCOM I. Out of pure curiosity, what are the other titles?Eagle20Eye wrote: Sir Tortis has done MULTIPLE games that were once thought dead in a matter of time and this is the project he is working on right now, at least one of them.