Search found 63 matches

by no23
Wed Sep 21, 2016 9:18 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

The problem with getting the japenese games is that most of us would need to find copies of it (not too hard if you have a modded system) and then you need to the DNAS ID to patch it. I'm not sure if there is a list of ID's for that region like there is for ntsc. I did add a bunch of games last nig...
by no23
Tue Sep 20, 2016 10:34 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

Excellent! The list is growing and the captures look very promising. Thank you all for participating! I updated the gamelist, now it's easier to see what is still missing. There's at least one game I really need in the collection: Monster Hunter (US) Also, besides the games I added, we're missing a ...
by no23
Sun Sep 18, 2016 10:38 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

Cool, ill get going on this. Is it okay if the game cant connect to the server (gamespy for instance since that needs to be redirected) but can still pass DNAS? Absolutely! This is not about creating or redirecting to private servers (yet). It's only about getting the needed packets for DNAS. The s...
by no23
Sun Sep 18, 2016 3:26 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

Aaaand .... here we go: First of all you need to create a network file for your console which makes use of deathless.net's IP: 149.56.101.45 http://deathless.net/dnasforever/3_DNS_settings_PS2.PNG Then you need to register the IP from which you'll access the server. Use the browser on a PC/tablet/ph...
by no23
Sat Sep 17, 2016 4:15 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

That's a great news! If I'm understanding right you are making a DNS server which will record the Dnas packet and it will decrypt them later? Exactly. The packets captured this way aren't suitable for replaying, but they are needed to create the packets for emulation. Simply capturing the packets o...
by no23
Sat Sep 17, 2016 9:37 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

I'm curious, how are you replicating the certificates? Is it legal? I'm asking because the Wii and DS private servers require you to strip ssl off the domains in order to use the server. If you have a dns to get packets from, then I should be able to test as much as I possibly can. I found a flaw i...
by no23
Sat Sep 17, 2016 12:24 am
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

Follow up: I began to capture some DNAS packets for the following games: - Burnout Revenge - Hardware Arena Online - Killzone - Monster Hunter - Resident Evil Outbreak File#2 - Splinter Cell Pandora Tomorrow - SOCOM3 - Star Wars Battlefield - Star Wars Battlefield2 All games from PAL region and stil...
by no23
Thu Sep 15, 2016 9:49 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

Re: DNAS: saving needed packets

Great! Having packet captures handy for any possible revival is good. For DNAS itself they won't help that much because they were encrypted in the SSL stream we cannot decrypt. But when everything is set up the certificates of the replacement server are used and the needed packets can be captured wi...
by no23
Wed Sep 14, 2016 12:51 pm
Forum: General PS2 Discussion
Topic: DNAS: saving needed packets
Replies: 83
Views: 396064

DNAS: saving needed packets

The current state of the DNAS replacement server is able to recreate the needed packets under the following circumstances: - game is NTSC-J - DNAS for the game is still supported by Sony I already created the needed SSL certificates for the other gateways for games from the EU and US regions (PAL, N...
by no23
Wed Sep 14, 2016 12:33 pm
Forum: New Members
Topic: Found my way ...
Replies: 4
Views: 20963

Re: Found my way ...

Thanks for the warm welcome.
I knew it would be the right place to find motivated people :)