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Re: DNAS forever - important

Posted: Thu Feb 23, 2017 6:10 pm
by Viscosity
The problem is that the server is is offline now. The packet captures are really only useful when it's connecting already because you can see how the server responds to the game. Another issue is that later games use encryption more often so you would have needed to bypass it somehow before the server went down. Gamespy has been opened up from other people and tribes is pretty much encrypted.

Re: DNAS forever - important

Posted: Fri Feb 24, 2017 8:31 pm
by TheDominator
The project is open sourced https://github.com/FogNo23.

Re: DNAS forever - important

Posted: Sun Apr 09, 2017 4:43 pm
by Led
Hi Viscosity, could you send me the three IP addresses that your DNS points to for the DNAS server? (the US, EU, JP gate servers)

I have several PS2 Battlefront1/2 players that want to get going again.

Thanks!

Re: DNAS forever - important

Posted: Sat Oct 19, 2019 5:13 am
by biel1404
no23 can you help me? i thinking about to make a PS2 server

Re: DNAS forever - important

Posted: Thu Jan 16, 2020 2:18 pm
by jame88fane
Does anyone know how the TLS certificates for DNASrep were created?
Looks like No23 hasn't been online for a long time, so I ask here.

Re: DNAS forever - important

Posted: Mon Apr 06, 2020 12:32 am
by Viscosity
You could try talking to Bobz.