DNAS forever - important

A place to discuss Playstation 2 online gaming.
Viscosity
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Re: DNAS forever - important

Post by Viscosity »

The problem is that the server is is offline now. The packet captures are really only useful when it's connecting already because you can see how the server responds to the game. Another issue is that later games use encryption more often so you would have needed to bypass it somehow before the server went down. Gamespy has been opened up from other people and tribes is pretty much encrypted.

TheDominator
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Re: DNAS forever - important

Post by TheDominator »

The project is open sourced https://github.com/FogNo23.

Led
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Re: DNAS forever - important

Post by Led »

Hi Viscosity, could you send me the three IP addresses that your DNS points to for the DNAS server? (the US, EU, JP gate servers)

I have several PS2 Battlefront1/2 players that want to get going again.

Thanks!

biel1404
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Re: DNAS forever - important

Post by biel1404 »

no23 can you help me? i thinking about to make a PS2 server

jame88fane
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Re: DNAS forever - important

Post by jame88fane »

Does anyone know how the TLS certificates for DNASrep were created?
Looks like No23 hasn't been online for a long time, so I ask here.

Viscosity
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Re: DNAS forever - important

Post by Viscosity »

You could try talking to Bobz.

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